branthebard
PXP / Rank | 1208 · Adventurer ? |
Location | Massachusetts, USA |
Special Ability | Dark Story Telling |
Player Experience Points (PXP)
You automatically gain PXP by playing in Fabletop sessions.
You earn more by being the GM, and playing in larger groups.
It is updated up to an hour after each session.
Profile Ranks
0 | Apprentice |
100 | Wanderer |
1000 | Adventurer |
5000 | Hero |
10000 | Avatar |
20000 | Legend |
30000 | Immortal |
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About
Characters 8
Treasures 4
Followers 9 / 5
Membership | Advanced |
Joined | 08.24.2017 |
Last Visit | 09.07.2017 |
XP Recv'd | 99 |
XP Given | 505 |
I've been playing tabletop games for about 10 years. I began with Dungeons and Dragons 3rd Edition Revised, Moved to Pathfinder and then expanded into Dragon Star, FATE, Dresden, 7th Sea, Fantasy Craft, Traveler, Everyone is John, and a couple others I cannot recall right this second.
Since quit early on I have been a GM because no one else wanted to. I have learned to like it but I do get tired of it like everyone else. My style tends to roll toward dark and compelling, but I also like dark humor. I'm prone to think of what makes for a good story because I like making the mundane feel powerful. When the odds of success are low, a success feels potent.
Ex. Knowing it would most likely kill my cleric, I chose to engage a Gelatinous Cube in melee in a D&D 5e game because the character was trapped in a philosophical corner and pep talked himself into a battle prayer and malediction as he charged forward. Very heroic. Very stupid. Results? 2nd and 3rd Degree burns. Phobia of gelatin. Crisis of faith. Saved by a warlock.
That being said, I am also extremely silly and love campy things.
If the game is not story centered I am significantly more light hearted.
At the current moment, my availability is quite open but that will most likely change. Do inquire of me about it.
Since quit early on I have been a GM because no one else wanted to. I have learned to like it but I do get tired of it like everyone else. My style tends to roll toward dark and compelling, but I also like dark humor. I'm prone to think of what makes for a good story because I like making the mundane feel powerful. When the odds of success are low, a success feels potent.
Ex. Knowing it would most likely kill my cleric, I chose to engage a Gelatinous Cube in melee in a D&D 5e game because the character was trapped in a philosophical corner and pep talked himself into a battle prayer and malediction as he charged forward. Very heroic. Very stupid. Results? 2nd and 3rd Degree burns. Phobia of gelatin. Crisis of faith. Saved by a warlock.
That being said, I am also extremely silly and love campy things.
If the game is not story centered I am significantly more light hearted.
At the current moment, my availability is quite open but that will most likely change. Do inquire of me about it.
Followers: 9
|
Following: 5
|
Rjola the Shield Maiden | 64 xp | GM: devilishfae | |
Farlan the Harquebusier | 22 xp | GM: devilishfae | |
Sorengar the Dwarf Tech Engineer | 13 xp | GM: trotrigar | |
Rjola the Shieldmaiden | 0 xp | GM: spidermod | |
Jazz the Frenzied Gunslinger | 0 xp | GM: pyrak | |
Ballek the Battle Chanter | 0 xp | GM: devilishfae | |
Ego the Spirit Guide | 0 xp | GM: branthebard | |
Eno the Geomancer | 0 xp | GM: thunderstar |
Beta Tester | |
Completed Profile | |
Wanderer - 100 pxp | |
Adventurer - 1,000 pxp |